Auto Topic: get_board
auto_get_board | topic
Coverage Score
1
Mentioned Chunks
27
Mentioned Docs
11
Required Dimensions
definitionpros_cons
Covered Dimensions
definitionpros_cons
Keywords
get_board
Relations
| Source | Type | Target | W |
|---|---|---|---|
| Auto Topic: get_board | CO_OCCURS | Auto Topic: self | 26 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: row | 19 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: perform_move | 14 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: rows | 13 |
| Auto Topic: col | CO_OCCURS | Auto Topic: get_board | 13 |
| Auto Topic: cols | CO_OCCURS | Auto Topic: get_board | 12 |
| Auto Topic: def | CO_OCCURS | Auto Topic: get_board | 11 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: vertical | 8 |
| Auto Topic: copy | CO_OCCURS | Auto Topic: get_board | 7 |
| Auto Topic: dominoesgame | CO_OCCURS | Auto Topic: get_board | 7 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: is_solved | 5 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: len | 5 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: print | 5 |
| Auto Topic: get_board | CO_OCCURS | Constraint Satisfaction Problem | 4 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: raise | 3 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: valueerror | 3 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: seq | 3 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: master | 3 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: padx | 3 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: tkinter | 3 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: legal_moves | 3 |
| Auto Topic: get_board | CO_OCCURS | Auto Topic: is_legal_move | 3 |
Evidence Chunks
| Source | Confidence | Mentions | Snippet |
|---|---|---|---|
assignments CIS5210-Assignments/M2/homework2.pdf | 0.65 | 6 | ... board as separate internal variables, though this is not required. >>> b = [[True, False], [False, True]] >>> p = LightsOutPuzzle(b) >>> p.get_board() [[True, False], [False, True]] >>> b = [[True, True], [True, True]] >>> p = LightsOutPuzzle(b) >>> p.get_board() [[True, True], ... |
assignments CIS5210-Assignments/M4/homework4.pdf | 0.65 | 6 | itialized to the empty state. >>> g = create_dominoes_game(2, 2) >>> g.get_board() [[False, False], [False, False]] >>> g = create_dominoes_game(2, 3) >>> g.get_board() [[False, False, False], [False, False, False]] 4. In theDominoesGame class, write a methodreset(self) which res ... |
assignments CIS5210-Assignments/M4/homework4.pdf | 0.63 | 5 | [False, True, False], [False, False, False]] >>> g = create_dominoes_game(3, 3) >>> g.perform_move(1, 0, False) >>> g.get_board() [[False, False, False], [True, True, False], [False, False, False]] 3 8. In the DominoesGame class, write a methodgame_over(self, vertical) that retur ... |
assignments CIS5210-Assignments/M2/homework2.pdf | 0.61 | 4 | ... anges made to the original puzzle should not be reflected in the copy, and vice versa. >>> p = create_puzzle(3, 3) >>> p2 = p.copy() >>> p.get_board() == p2.get_board() True >>> p = create_puzzle(3, 3) >>> p2 = p.copy() >>> p.perform_move(1, 1) >>> p.get_board() == p2.get_board() ... |
assignments CIS5210-Assignments/M3/homework3.pdf | 0.61 | 4 | ... _board(self) that returns the internal representation of the board stored during initialization. >>> p = TilePuzzle([[1, 2], [3, 0]]) >>> p.get_board() [[1, 2], [3, 0]] >>> p = TilePuzzle([[0, 1], [3, 2]]) >>> p.get_board() [[0, 1], [3, 2]] Create a TilePuzzle: Write a top-level ... |
assignments CIS5210-Assignments/M3/homework3.pdf | 0.61 | 4 | ... s made to the original puzzle should not be reflected in the copy, and vice versa. >>> p = create_tile_puzzle(3, 3) >>> p2 = p.copy() >>> p.get_board() == p2.get_board() True >>> p = create_tile_puzzle(3, 3) >>> p2 = p.copy() >>> p.perform_move("left") >>> p.get_board() == p2.get ... |
assignments CIS5210-Assignments/M4/homework4.pdf | 0.61 | 4 | ... nternal repre- sentation of the board stored during initialization. >>> b = [[False, False], [False, False]] >>> g = DominoesGame(b) >>> g.get_board() [[False, False], [False, False]] >>> b = [[True, False], [True, False]] >>> g = DominoesGame(b) >>> g.get_board() [[True, False], ... |
assignments CIS5210-Assignments/M4/homework4.pdf | 0.61 | 4 | ) >>> g.get_board() == g2.get_board() False 10. In the DominoesGame class, write a method successors(self, vertical) that yields all successors of the puzzle for the current player as (move, new-game) tuples, where moves themselves are (row, column) tuples. The second element of ... |
assignments CIS5210-Assignments/M3/homework3.pdf | 0.57 | 2 | ... uld return a Boolean value indicating whether the move was successful. >>> p = create_tile_puzzle(3, 3) >>> p.perform_move("up") True >>> p.get_board() [[1, 2, 3], [4, 5, 0], [7, 8, 6]] >>> p = create_tile_puzzle(3, 3) >>> p.perform_move("down") False 2 >>> p.get_board() [[1, 2, ... |
assignments CIS5210-Assignments/M3/homework3.pdf | 0.57 | 2 | ... cessful moves are not included in the output. >>> p = create_tile_puzzle(3, 3) >>> for move, new_p in p.successors(): ... print(move, new_p.get_board()) ... up [[1, 2, 3], [4, 5, 0], [7, 8, 6]] left [[1, 2, 3], [4, 5, 6], [7, 0, 8]] >>> b = [[1,2,3], [4,0,5], [6,7,8]] >>> p = Til ... |
assignments CIS5210-Assignments/M4/homework4.pdf | 0.57 | 2 | ... a domino placed at the given location in the specified orientation. >>> g = create_dominoes_game(3, 3) >>> g.perform_move(0, 1, True) >>> g.get_board() [[False, True, False], [False, True, False], [False, False, False]] >>> g = create_dominoes_game(3, 3) >>> g.perform_move(1, 0, ... |
assignments CIS5210-Assignments/M2/homework2.pdf | 0.55 | 1 | ... board as separate internal variables, though this is not required. >>> b = [[True, False], [False, True]] >>> p = LightsOutPuzzle(b) >>> p.get_board() [[True, False], [False, |
assignments CIS5210-Assignments/M2/homework2.pdf | 0.55 | 1 | reate_puzzle(3, 3) >>> p.perform_move(0, 0) >>> p.get_board() [[True, True, False], [True, False, False], [False, False, False]] 4. [5 points]In the LightsOutPuzzle class, write a methodscramble(self) which scrambles the puzzle by callingperform_move(self, row, col) with probabil ... |
assignments CIS5210-Assignments/M2/homework2.pdf | 0.55 | 1 | ... e generated in whichever order is most convenient. >>> p = create_puzzle(2, 2) >>> for move, new_p in p.successors(): ... print(move, new_p.get_board()) ... (0, 0) [[True, True], [True, False]] (0, 1) [[True, True], [False, True]] (1, 0) [[True, False], [True, True]] (1, 1) [[Fal ... |
assignments CIS5210-Assignments/M2/homework2.py | 0.55 | 1 | ... n board] self._rows = len(self._board) self._cols = len(self._board[0]) if self._rows else 0 def get_board(self): return self._board def perform_move(self, row, col): b = self._board rows = self._rows cols = self._cols |
assignments CIS5210-Assignments/M2/homework2.py | 0.55 | 1 | elf._board) self._cols = len(self._board[0]) if self._rows else 0 def get_board(self): return self._board def perform_move(self, row, col): b = self._board rows = self._rows cols = self._cols b[row][col] = not b[row][col] if row > 0: b[row - 1][col] = not b[row - 1][col] if row + ... |
assignments CIS5210-Assignments/M2/homework2_gui.py | 0.55 | 1 | ... .__buttons.winfo_children(): child.config(state=tk.NORMAL) def __update(self): self.__canvas.delete(tk.ALL) board = self.__puzzle.get_board() for j, rows in enumerate(board): for i, ele in enumerate(rows): self.__canvas.create_rectangle( i * SQUARE_SIZE, j * SQUARE_SIZE, (i + 1) ... |
assignments CIS5210-Assignments/M3/homework3-empty.py | 0.55 | 1 | ... ########## def create_tile_puzzle(rows, cols): pass class TilePuzzle(object): # Required def __init__(self, board): pass def get_board(self): pass def perform_move(self, direction): pass def scramble(self, num_moves): pass def is_solved(self): pass def copy(self): pass def succes ... |