Auto Topic: get_board

auto_get_board | topic

Coverage Score
1
Mentioned Chunks
27
Mentioned Docs
11

Required Dimensions

definitionpros_cons

Covered Dimensions

definitionpros_cons

Keywords

get_board

Relations

SourceTypeTargetW
Auto Topic: get_boardCO_OCCURSAuto Topic: self26
Auto Topic: get_boardCO_OCCURSAuto Topic: row19
Auto Topic: get_boardCO_OCCURSAuto Topic: perform_move14
Auto Topic: get_boardCO_OCCURSAuto Topic: rows13
Auto Topic: colCO_OCCURSAuto Topic: get_board13
Auto Topic: colsCO_OCCURSAuto Topic: get_board12
Auto Topic: defCO_OCCURSAuto Topic: get_board11
Auto Topic: get_boardCO_OCCURSAuto Topic: vertical8
Auto Topic: copyCO_OCCURSAuto Topic: get_board7
Auto Topic: dominoesgameCO_OCCURSAuto Topic: get_board7
Auto Topic: get_boardCO_OCCURSAuto Topic: is_solved5
Auto Topic: get_boardCO_OCCURSAuto Topic: len5
Auto Topic: get_boardCO_OCCURSAuto Topic: print5
Auto Topic: get_boardCO_OCCURSConstraint Satisfaction Problem4
Auto Topic: get_boardCO_OCCURSAuto Topic: raise3
Auto Topic: get_boardCO_OCCURSAuto Topic: valueerror3
Auto Topic: get_boardCO_OCCURSAuto Topic: seq3
Auto Topic: get_boardCO_OCCURSAuto Topic: master3
Auto Topic: get_boardCO_OCCURSAuto Topic: padx3
Auto Topic: get_boardCO_OCCURSAuto Topic: tkinter3
Auto Topic: get_boardCO_OCCURSAuto Topic: legal_moves3
Auto Topic: get_boardCO_OCCURSAuto Topic: is_legal_move3

Evidence Chunks

SourceConfidenceMentionsSnippet
assignments
CIS5210-Assignments/M2/homework2.pdf
0.656... board as separate internal variables, though this is not required. >>> b = [[True, False], [False, True]] >>> p = LightsOutPuzzle(b) >>> p.get_board() [[True, False], [False, True]] >>> b = [[True, True], [True, True]] >>> p = LightsOutPuzzle(b) >>> p.get_board() [[True, True], ...
assignments
CIS5210-Assignments/M4/homework4.pdf
0.656itialized to the empty state. >>> g = create_dominoes_game(2, 2) >>> g.get_board() [[False, False], [False, False]] >>> g = create_dominoes_game(2, 3) >>> g.get_board() [[False, False, False], [False, False, False]] 4. In theDominoesGame class, write a methodreset(self) which res ...
assignments
CIS5210-Assignments/M4/homework4.pdf
0.635[False, True, False], [False, False, False]] >>> g = create_dominoes_game(3, 3) >>> g.perform_move(1, 0, False) >>> g.get_board() [[False, False, False], [True, True, False], [False, False, False]] 3 8. In the DominoesGame class, write a methodgame_over(self, vertical) that retur ...
assignments
CIS5210-Assignments/M2/homework2.pdf
0.614... anges made to the original puzzle should not be reflected in the copy, and vice versa. >>> p = create_puzzle(3, 3) >>> p2 = p.copy() >>> p.get_board() == p2.get_board() True >>> p = create_puzzle(3, 3) >>> p2 = p.copy() >>> p.perform_move(1, 1) >>> p.get_board() == p2.get_board() ...
assignments
CIS5210-Assignments/M3/homework3.pdf
0.614... _board(self) that returns the internal representation of the board stored during initialization. >>> p = TilePuzzle([[1, 2], [3, 0]]) >>> p.get_board() [[1, 2], [3, 0]] >>> p = TilePuzzle([[0, 1], [3, 2]]) >>> p.get_board() [[0, 1], [3, 2]] Create a TilePuzzle: Write a top-level ...
assignments
CIS5210-Assignments/M3/homework3.pdf
0.614... s made to the original puzzle should not be reflected in the copy, and vice versa. >>> p = create_tile_puzzle(3, 3) >>> p2 = p.copy() >>> p.get_board() == p2.get_board() True >>> p = create_tile_puzzle(3, 3) >>> p2 = p.copy() >>> p.perform_move("left") >>> p.get_board() == p2.get ...
assignments
CIS5210-Assignments/M4/homework4.pdf
0.614... nternal repre- sentation of the board stored during initialization. >>> b = [[False, False], [False, False]] >>> g = DominoesGame(b) >>> g.get_board() [[False, False], [False, False]] >>> b = [[True, False], [True, False]] >>> g = DominoesGame(b) >>> g.get_board() [[True, False], ...
assignments
CIS5210-Assignments/M4/homework4.pdf
0.614) >>> g.get_board() == g2.get_board() False 10. In the DominoesGame class, write a method successors(self, vertical) that yields all successors of the puzzle for the current player as (move, new-game) tuples, where moves themselves are (row, column) tuples. The second element of ...
assignments
CIS5210-Assignments/M3/homework3.pdf
0.572... uld return a Boolean value indicating whether the move was successful. >>> p = create_tile_puzzle(3, 3) >>> p.perform_move("up") True >>> p.get_board() [[1, 2, 3], [4, 5, 0], [7, 8, 6]] >>> p = create_tile_puzzle(3, 3) >>> p.perform_move("down") False 2 >>> p.get_board() [[1, 2, ...
assignments
CIS5210-Assignments/M3/homework3.pdf
0.572... cessful moves are not included in the output. >>> p = create_tile_puzzle(3, 3) >>> for move, new_p in p.successors(): ... print(move, new_p.get_board()) ... up [[1, 2, 3], [4, 5, 0], [7, 8, 6]] left [[1, 2, 3], [4, 5, 6], [7, 0, 8]] >>> b = [[1,2,3], [4,0,5], [6,7,8]] >>> p = Til ...
assignments
CIS5210-Assignments/M4/homework4.pdf
0.572... a domino placed at the given location in the specified orientation. >>> g = create_dominoes_game(3, 3) >>> g.perform_move(0, 1, True) >>> g.get_board() [[False, True, False], [False, True, False], [False, False, False]] >>> g = create_dominoes_game(3, 3) >>> g.perform_move(1, 0, ...
assignments
CIS5210-Assignments/M2/homework2.pdf
0.551... board as separate internal variables, though this is not required. >>> b = [[True, False], [False, True]] >>> p = LightsOutPuzzle(b) >>> p.get_board() [[True, False], [False,
assignments
CIS5210-Assignments/M2/homework2.pdf
0.551reate_puzzle(3, 3) >>> p.perform_move(0, 0) >>> p.get_board() [[True, True, False], [True, False, False], [False, False, False]] 4. [5 points]In the LightsOutPuzzle class, write a methodscramble(self) which scrambles the puzzle by callingperform_move(self, row, col) with probabil ...
assignments
CIS5210-Assignments/M2/homework2.pdf
0.551... e generated in whichever order is most convenient. >>> p = create_puzzle(2, 2) >>> for move, new_p in p.successors(): ... print(move, new_p.get_board()) ... (0, 0) [[True, True], [True, False]] (0, 1) [[True, True], [False, True]] (1, 0) [[True, False], [True, True]] (1, 1) [[Fal ...
assignments
CIS5210-Assignments/M2/homework2.py
0.551... n board] self._rows = len(self._board) self._cols = len(self._board[0]) if self._rows else 0 def get_board(self): return self._board def perform_move(self, row, col): b = self._board rows = self._rows cols = self._cols
assignments
CIS5210-Assignments/M2/homework2.py
0.551elf._board) self._cols = len(self._board[0]) if self._rows else 0 def get_board(self): return self._board def perform_move(self, row, col): b = self._board rows = self._rows cols = self._cols b[row][col] = not b[row][col] if row > 0: b[row - 1][col] = not b[row - 1][col] if row + ...
assignments
CIS5210-Assignments/M2/homework2_gui.py
0.551... .__buttons.winfo_children(): child.config(state=tk.NORMAL) def __update(self): self.__canvas.delete(tk.ALL) board = self.__puzzle.get_board() for j, rows in enumerate(board): for i, ele in enumerate(rows): self.__canvas.create_rectangle( i * SQUARE_SIZE, j * SQUARE_SIZE, (i + 1) ...
assignments
CIS5210-Assignments/M3/homework3-empty.py
0.551... ########## def create_tile_puzzle(rows, cols): pass class TilePuzzle(object): # Required def __init__(self, board): pass def get_board(self): pass def perform_move(self, direction): pass def scramble(self, num_moves): pass def is_solved(self): pass def copy(self): pass def succes ...