Auto Topic: copy

auto_copy | topic

Coverage Score
1
Mentioned Chunks
37
Mentioned Docs
14

Required Dimensions

definitionpros_cons

Covered Dimensions

definitionpros_cons

Keywords

copy

Relations

SourceTypeTargetW
Auto Topic: copyCO_OCCURSAuto Topic: self19
Auto Topic: copyCO_OCCURSAuto Topic: def17
Auto Topic: copyCO_OCCURSAuto Topic: row11
Auto Topic: copyCO_OCCURSAuto Topic: rows11
Auto Topic: copyCO_OCCURSAuto Topic: perform_move11
Auto Topic: colsCO_OCCURSAuto Topic: copy9
Auto Topic: copyCO_OCCURSAuto Topic: get_board7
Auto Topic: copyCO_OCCURSPropositional Logic6
Auto Topic: copyCO_OCCURSAuto Topic: int6
Auto Topic: copyCO_OCCURSAuto Topic: is_solved5
Auto Topic: copyCO_OCCURSAuto Topic: seq4
Auto Topic: copyCO_OCCURSAuto Topic: len4
Auto Topic: copyCO_OCCURSAuto Topic: raise4
Auto Topic: copyCO_OCCURSAuto Topic: valueerror4
Auto Topic: copyCO_OCCURSAuto Topic: dominoesgame4
Auto Topic: copyCO_OCCURSAuto Topic: vertical4
Auto Topic: copyCO_OCCURSAuto Topic: import4
Auto Topic: colCO_OCCURSAuto Topic: copy4
Auto Topic: copyCO_OCCURSAuto Topic: imports3
Auto Topic: copyCO_OCCURSAuto Topic: legal_moves3
Auto Topic: copyCO_OCCURSAuto Topic: new_game3

Evidence Chunks

SourceConfidenceMentionsSnippet
assignments
CIS5210-Assignments/M3/homework3.pdf
0.656... guration. >>> p = TilePuzzle([[1, 2], [3, 0]]) >>> p.is_solved() True >>> p = TilePuzzle([[0, 1], [3, 2]]) >>> p.is_solved() False Create a copy: In the TilePuzzle class, write a method copy(self) that returns a new TilePuzzle object initialized with adeep copy of the current boa ...
assignments
CIS5210-Assignments/M2/homework2.pdf
0.635... alse, False], [False, False]] >>> p = LightsOutPuzzle(b) >>> p.is_solved() True 6. [3 points] In the LightsOutPuzzle class, write a method copy(self) that returns a new LightsOutPuzzle object initialized with a deep copy of the current board. Changes made to the original puzzle s ...
assignments
CIS5210-Assignments/M4/homework4.pdf
0.635... True, False]] >>> g = DominoesGame(b) >>> g.game_over(True) False >>> g.game_over(False) True 9. In the DominoesGame class, write a method copy(self) that returns a new DominoesGame object initialized with a deep copy of the current board. Changes made to the original puzzle shou ...
assignments
CIS5210-Assignments/M1/homework1.pdf
0.614... fault values when omitted. In some cases, it may be necessary to use the optional third parameter to specify a step size. Write a function copy(seq) that returns a new sequence containing the same elements as the input sequence. >>> copy("abc") 'abc' >>> copy((1, 2, 3)) (1, 2, 3) ...
assignments
CIS5210-Assignments/M2/homework2.py
0.572... self.perform_move(r, c) def is_solved(self): return all(not cell for row in self._board for cell in row) def copy(self): new_obj = LightsOutPuzzle.__new__(LightsOutPuzzle) new_obj._rows = self._rows new_obj._cols = self._cols new_obj._board = [row[:] for row in self._board] retu ...
assignments
CIS5210-Assignments/M4/homework4.py
0.572... def game_over(self, vertical): for _ in self.legal_moves(vertical): return False return True def copy(self): return DominoesGame([row[:] for row in self.board]) def successors(self, vertical): for move in self.legal_moves(vertical): new_game = self.copy() new_game.perform_move(m ...
assignments
CIS5210-Assignments/M4/hw4-optimized.py
0.572... s - 1 for r in range(rows): row = b[r] for c in range(col_limit): if not row[c] and not row[c + 1]: return False return True def copy(self): return DominoesGame([row[:] for row in self.board]) def successors(self, vertical): for move in self.legal_moves(vertical): new_game = self ...
assignments
CIS5210-Assignments/M5/homework5.py
0.572... f not remaining: return True cell = min(remaining, key=lambda c: len(board[c])) saved = {c: s.copy() for c, s in board.items()} for v in sorted(board[cell]): board[cell] = {v} if self.infer_with_guessing(): return True self.board = {c: s.copy() for c, s in saved.items()} board = ...
assignments
CIS5210-Assignments/M5/homework5_sudoku_gui.py
0.572### Author: Yue Yang ### # import argparse import copy # import numpy as np from tkinter import Tk, Canvas, Frame, Button, BOTH, TOP, BOTTOM, LEFT, \ RIGHT, X, OUTSIDE, Label, StringVar, Entry # import tkinter as tk from homework5 import Sudoku # define canvas size canvas_margin ...
textbook
Artificial-Intelligence-A-Modern-Approach-4th-Edition.pdf
0.551... e chunks of DNA; some viruses borrow DNA from one organism and insert it into another; and there are transposable genes that do nothing but copy themselves many thousands of times within the genome. There are even genes that poison cells from potential mates that do not carry the ...
textbook
Artificial-Intelligence-A-Modern-Approach-4th-Edition.pdf
0.551... on both P and Q at once to infer R. There is one more technical aspect of the resolution rule: the resulting clause should contain only one copy of each literal.10 The removal of multiple copies of literals is called factoring. For example, if we resolve (A ∨ B)Factoring with (A ...
textbook
Artificial-Intelligence-A-Modern-Approach-4th-Edition.pdf
0.551... larly, in first-order logic we can quantify over time, so we need just one successor-state axiom for each predicate, rather than a different copy for each time step. For example, the axiom for the arrow (Equation (7.2) on page 258) becomes ∀t HaveArrow (t + 1) ⇔ (HaveArrow(t) ∧ ¬A ...
textbook
Artificial-Intelligence-A-Modern-Approach-4th-Edition.pdf
0.551... ALIZE (f ×B1) is justαf ×b, by Equation (14.14). b and f together, using them to compute the smoothed estimate at each step. Since only one copy of each message is needed, the storage requirements are constant (i.e., independent of t, the length of the sequence). There are two si ...
textbook
Artificial-Intelligence-A-Modern-Approach-4th-Edition.pdf
0.551... erpart plays refuse, it will transition back to the refuse state. In sum, T IT-FOR -TAT will start by choosing refuse, and will then simply copy whatever its counterpart did on the previous round.
textbook
Artificial-Intelligence-A-Modern-Approach-4th-Edition.pdf
0.551... erpart plays refuse, it will transition back to the refuse state. In sum, T IT-FOR -TAT will start by choosing refuse, and will then simply copy whatever its counterpart did on the previous round. Section 17.2 Non-Cooperative Game Theory 605 testify testify testify testify testif ...
textbook
Artificial-Intelligence-A-Modern-Approach-4th-Edition.pdf
0.551... ribus was able to defeat human champions at six-player poker in two formats: five copies of the program at the table with one human, and one copy of the program with five humans. There is a huge leap in complexity here. With one opponent, there are ( 50 2=1225 ) possibilities for t ...
textbook
Artificial-Intelligence-A-Modern-Approach-4th-Edition.pdf
0.551... sentation from the previous layer rather than replace it entirely. If the learned perturbation is small, the next layer is close to being a copy of the previous layer. This is achieved by the following equation for layer i in terms of layer i − 1: z(i) = g(i) r (z(i−1) + f (z(i−1 ...
textbook
Artificial-Intelligence-A-Modern-Approach-4th-Edition.pdf
0.551... transfer learning. For neural networks, learning consists of adjusting weights, so the most plausible approach for transfer learning is to copy over the weights learned for task A to a network that will be trained for